Almost as soon as people took to buying books on Amazon.com
and booking their plane tickets on SingaporeAir.com, the
prospect of doing the same and more on a cellphone has
popped up repeatedly over the years.
If the Internet allowed people to buy things while
they were at home, then the cellphone frees them from
their PCs, enabling them to buy tickets or pay for a
can of Coke literally 24/7.
The prospects have always been clear, whether this
is through the use of a terminal, say an NFC (near-field
communications) capable one that reads off a mobile
phone wallet, or through remote payments, that is, with
a phone that hooks up to a payment system over the air.
Over the years, as electronic commerce on PCs flourished,
so have the technologies of mobile commerce. Thus today,
there are common NFC standards, as well as mobile Internet
devices, such as the Apple iPhone or Google Android,
that can give a user a good experience when transacting
on the small screen.
Indeed, as more people turn to data services on their
large-screen smartphones, it is not difficult to see
the trend towards transactions on the mobile phone.
A report from Mercator Advisory Group in December 2008
predicts that smartphone-based remote payment transactions
would top 2 billion in 2014, up from just 77 million
in 2008.
Over the same period, the dollar value of these transactions
would rise from US$76 million to US$8.6 billion, according
to the report.
In the past, the earliest forms of transactions were
simple micropayments, say, in phone-related items like
ringtones and SMS jokes. As phones become smarter and
easier to use, and consumers more confident of buying
things on the go, larger purchases may become a norm
as well.
Yet, even with the signs growing promising, success
in mobile commerce world hinges on an ecosystem that
makes things tick. Consider the following four crucial
factors.
1)
Merchants and billers
As with rolling out any payment service, there must
be compelling content for people to buy or transact
on their phone.
The first lesson for the payment industry is that,
no matter how cool a network technology or gadget is,
there has to be a compelling reason for people to adopt
it.
Early 3G phones are the best example: without compelling
applications and services to complement them, the initial
reaction from non-techies was one of indifference.
In the same way, any mobile commerce requires the content
besides the technology, in particular, merchants to
put up their catalogs and items for sale.
Which types of merchants and billers would be right?
Like with the early days of the Internet, there are
no cut and dry answers (who would have thought Amazon,
a seller of books, would be the Internet's giant retailer?).
However, some types of merchants come to mind instantly.
Think cinemas, for example. Instead of standing in line
for last-minute tickets, users can log on, either over
a mobile website or a pre-downloaded application on
their phones, to buy the tickets.
If the phone is equipped with an NFC chip, the user
can even wave it at a reader at the theatre entrance
as proof of purchase.
In the US, merchants that have turned to mobile commerce
are many and varied, ranging from pizza shop Papa Johns
to retail chain Walmart.
In the case of Papa Johns, the mobile effort started
in mid-2008 had generated US$1 million in orders via
its WAP-based, SMS-enabled program by December 2008,
according to the Mercator Advisory Group.
The report also highlighted Walmart's efforts with
a version of its website customised for the iPhone.
With this, a user can browse through products and find
a store nearby. Better yet, he could store his own shopping
list on the phone.
2)
Consumer usage
Ease of use, obviously, is the first criteria to success.
It's the first reason why a user would pick up his phone
to make a transaction.
This does not mean creating an application or mobile
Internet site that caters to the lower common denominator.
While it is crucial to get the masses onboard, often
it is more important to get those who are willing to
transact on the go.
This means catering to users who have a) the means
b) the willingness to transact on the go. This could
mean catering to specific groups of smartphone users,
say iPhone or Android users, who are more likely to
engage in mobile commerce.
The content is more important than having everything
under the sun. To access something that is compelling,
users would gladly download different applications,
say, one from a cinema, and another from a supermarket
chain. A great success story is Apple's AppStore - it
doesn't sell all and sundry, it only does downloadable
applications to iPhone users over the air.
For companies considering a mobile channel, the good
news is that the user is now closer to reach with devices
that are becoming much easier to user.
The oft-cited example is the iPhone, with a large 3.5-inch
screen that could accommodate websites set up either
for retail or other transactions. Similarly, upcoming
phones running on Microsoft's Windows Mobile 6.5 are
also expected to display websites, including Net banking
ones, correctly.
Companies can choose to develop a downloadable application,
say to run on Apple, Google, Windows or Nokia phones,
so that the experience is rich, structured and closely
integrated.
Alternatively, they could create a single mobile Internet
site that detects the major smartphone models and renders
the right content to fit the small screen. Such solutions,
requiring less testing, should be quicker to deploy.
3)
Telco service charges
The next important factor is telco service charges.
First, telco charges to consumers. This is falling fast,
with use-all-you-can data plans becoming the norm, as
competition heats up among telcos to sign up users.
In Singapore, StarHub charges a maximum of about S$37
a month for customers who sign up for a S$5-a-month
data subscription plan. This gives a user the freedom
to surf to websites and even make transactions because
he knows exactly how much he would have to pay at the
end of the month.
The other telco charge that is likely to drop is the
rate collected from application developers and merchants.
In the first years after WAP-based phones arrived on
scene around the year 2000, telcos collected as much
as 70 per cent of revenue earned from their mobile channels.
Today, as the mobile Internet becomes more open with
- Google and Yahoo being the main online destinations
instead of a telco's walled garden homepage - telcos
have been known to drop such rates to around 40 per
cent, when coupled with some joint marketing efforts.
This opens up opportunities for third-party firms to
work more closely with telcos. Alternatively, if they
are confident of going it alone, they could also set
up their own mobile channels and market these along
with their existing activities in other channels.
4)
Infrastructure support
Finally, a crucial factor that all parties need is front-end
and back-end processing. In the same way that brick-and-mortar
shops require POS terminals to handle transactions,
payment operators are a major link in mobile commerce.
NETS, for example, has been handling payments not just
on POS machines - but the Internet and mobile channels
- with the same security that is demanded over the years.
This takes the trouble of processing payments from
merchants and billers, whose core competencies are in
the industries they are in, and can be more nimble by
outsourcingg the mobile commerce settlement to third
parties.
Considering all the factors here, it is clear stringing
together so many ecosystem partners is not an easy thing,
especially when attempting to do so on a single platform.
Thus, the barriers to entry are rather high.
Internet a threat?
Besides the four factors, a related issue often asked
is whether the Internet - the one accessed on Wi-Fi
and Netbooks (low-powered, portable notebooks) - will
become more important than the mobile Internet.
After all, with a Netbook in the handbag, a user can
go about her online shopping and banking wherever she
heads to a shopping centre or anywhere with a Wi-Fi
link. In Wi-Fi-blanketed Singapore, for example, even
a wet market in Tampines offers users Wi-Fi access.
This is a trend that has only started playing out last
year, as the first Netbooks rolled into service. Nevertheless,
it is one that mobile commerce players should watch
closely.
For now, the usage of Netbooks is still not high, compared
to the number of mobile phone users, who are also fast
upgrading to more powerful devices that can download
content faster and run more applications at once.
The good news too, is that, it is increasingly easy
to make Internet content accessible on either a large-screen
phone or Netbook, so that may be one way to ensure that
all relevant users are catered to.
Security versus convenience
Finally, a last issue that mobile commerce players must
consider is that of security versus convenience.
Tip the scale too much either way, and a mobile commerce
effort will end up with problems. Sacrifice convenience
and users will be turned off; compromise security and
users could end up without ample protection from fraud.
NETS, for example, has come up with a downloadable
Java application that attempts to give a good balance
of the two.
The application, once downloaded directly onto a phone,
enables a user to pay for purchases like cinema tickets
by simply keying in a credit card number.
Besides purchases, a user can also link the application
to his bank accounts and do direct fund transfers using
his phone. This saves him a trip to the nearest ATM
or turning on his computer.
The security is end-to-end, and protected by a password.
Even in the worse case scenario that a phone is lost,
the user can call NETS and deactivate the account. This
is possible because the intelligence is still stored
in the backend, with the phone being a conduit for transactions.
Conclusion
Despite being touted as the next big thing for years,
mobile commerce is still something that many companies
struggle to take advantage of.
This is, however, changing fast, with more users becoming
comfortable with logging on to mobile Internet services
on the go. Transactions in the form or payment, bookings
and funds transfers may not be far off from mass adoption.
Though there are still many obstacles to its success,
mobile commerce has moved on extremely fast of late,
thanks in a big part to the maturing of technologies
such as mobile devices.
The next step is for the ecosystem - made up of players
from different industries - to work together and generate
faster growth. If they can resolve some of the issues
discussed here, such as user takeup and security versus
convenience, there is no reason why mobile commerce
cannot emerge as the long-prophesised "next big
thing", just as Internet commerce has done.
|